Season 2 Patch 11 - Minescape
Updates

Season 2 Patch 11 - Minescape

Hello everyone :) This update is mainly focused on Minescape but also brings light to other aspects of the network! We are slowly working on revamping our other games. Network patch notes (excluding minescape) will soon be moved to gameslabs.net. In the meantime, they will be listed here. Network related As many of you guys know, last summer, we rebranded to our original roots: The GamesLabs Network. We have been heavily working on Minescape to bring it to a solid-state

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7 min read
Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more
Updates

Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more

Welcome everyone to this new update. It's been about 10 days since our last update. We are still figuring out the best way to handle our constant flow of updates. This update includes quite a bit of new content and brings more light to our new questing and instance systems. Minescape As many of you guys know, we have been focusing on Minescape, one of the core games of the GamesLabs network. We released the first version of Minescape back

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8 min read
Season 2 Patch 9 - Our biggest update so far
Weekly updates

Season 2 Patch 9 - Our biggest update so far

This update post was previously posted on GamesLabs.net. When is the new update coming?! Update WHEN?! Could you give us an ETA for the new update? You promised us weekly updates! Welcome to this new MAJOR update! Before diving deeply into the patch notes, let us explain why this update took so long! Changing our development cycle A month ago, we announced our change in our update cycles. Content update will no longer be on a weekly basis. We

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15 min read
Season 2 Patch 8.5 - Bug fixes and QoL
Weekly updates

Season 2 Patch 8.5 - Bug fixes and QoL

This update post was previously posted on GamesLabs.net. Welcome everyone to this Season’s Patch 8.5! Patch 8.5, what's that?! It means that this is a patch with no new gameplay element, focused on Quality Of Life and bug fixes. We will be revealing the content of our next 3 major updates on our Discord in a few days! Minescape Bug Fixes and Mechanical Tweaks Here is a list of the changes we've made: Spiders Crypt spiders

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4 min read
Season 2 Patch 8 - Warrior's Guild
Weekly updates

Season 2 Patch 8 - Warrior's Guild

This update post was previously posted on GamesLabs.net. Welcome everyone to this Season’s Patch 8! This update brings QoL features, bug fixes, and content to Minescape. Before we get started! Assets We have new 3D models! You may recognize some from "another project". Here is some information about the matter: We're the original Minescape project, dating back to 2012. Anywhere else you see our assets used is a third party illegal project. The 3D models you

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7 min read
Season 2 Week 7 - Barrows Brothers
Weekly updates

Season 2 Week 7 - Barrows Brothers

This update post was previously posted on GamesLabs.net. Welcome everyone to the highly anticipated week 7 patch! This update brings QoL features, bug fixes, and huge content to Minescape. Season Pass & Voting Season Pass Challenges Some challenges are hard enough, what do you mean I have to do it again? We've fixed the issue causing challenges to not save correctly. In addition to that, we altered the Kill Players in Apocalypse challenges so they are easier to complete!

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5 min read
Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions
Weekly updates

Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions

This update post was previously posted on GamesLabs.net. Welcome everyone to our week 6 Patch! This update has been created to fix most of the known bugs, improve the network's overall performance and bring new content to Minescape. Zombies & Minigames Zombies and minigames were having issues due to a misconfiguration. You can now play these games with no lag! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Chests & Shulkers We’

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5 min read
Season 2 Week 5 Patch - Growth
Weekly updates

Season 2 Week 5 Patch - Growth

This update post was previously posted on GamesLabs.net. Welcome everyone to our week 5 Patch! This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape. Welcome, and thanks again FlippingOldschool for an amazing suprise video! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Async tasks We've fixed an issue in our internal scheduler. Music should now play smoothly

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8 min read
Season 2 Week 4 - Minescape content update
Weekly updates

Season 2 Week 4 - Minescape content update

This update post was previously posted on GamesLabs.net. Welcome everyone to the fourth week of our second season! This weekly update is mainly focused on and Minescape and contains some cross-game bug fixes. Cross-games Staff Applications We have opened helper, builder, and developer applications! Visit gameslabs.net/apply! Here is the list of cross-game bugs we have fixed: Fixed chunk issues Some players experienced chunks not properly unloading in older clients and causing FPS drops, this has been resolved!

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9 min read
Season 2 Week 3 - Zombies & Minescape content
Weekly updates

Season 2 Week 3 - Zombies & Minescape content

Welcome everyone to this new weekly post. This weekly update is mainly focused on Zombies and Minescape and contains some cross-game bug fixes. Cross-games Here is the list of cross-game bugs we have fixed: Titles Some ranked players couldn't access the custom rank color option. This issue has been resolved! Entities Some entities were going through blocks. We have partially fixed this issue and entities now stay ontop of blocks. Zombies We've finished the Al-Kharid map. We had to rework

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4 min read
Season 2 Week 2 - First weekly of the season
Weekly updates

Season 2 Week 2 - First weekly of the season

Welcome everyone to the week 2 of our second season! This weekly is mainly focused on Minescape and overall bug fixing. Global changes and fixes Here is the list of the new global features we've added: Music synthesizer We've, once again, updated our music synthesizer. It now contains more than 30 instruments and allows us to play a more diverse music collection. Season pass A new tip? We've added a new tip message concerning the season pass for the ones

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5 min read
Season 1 Week 13 - Patch s1w13-a, last patch of the season
Weekly updates

Season 1 Week 13 - Patch s1w13-a, last patch of the season

This update post was previously posted on GamesLabs.net. Hello everyone. This is the last patch of our first, long-lasting, season. It contains a few QoL changes as well as bug fixes! Minescape We've fixed an issue where xp lamps were not removing the proper amount of candies. It is now removing the amount of candies mentioned when you hover the item. Monsters have their armour equipped and their second skin layer active again! Power potions (extreme) combat and god

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2 min read
Season 1 Week 13 - ZOMBIES
Weekly updates

Season 1 Week 13 - ZOMBIES

This update post was previously posted on GamesLabs.net. Hello everyone! First of, let's start with a small sorry! We've been post-poning this weekly update for a few weeks now... We spent 2 weeks testing our new Zombie gamemode, which is double the time it took us to develop... But before we get into that, have you watched the trailer about this new game?! Check it out and make sure to drop a like if you enjoyed that small trailer!

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2 min read
Season 1 Week 12 - Patch s1w12-a
Weekly updates

Season 1 Week 12 - Patch s1w12-a

This update post was previously posted on GamesLabs.net. Welcome to this weekly patch. We've fixed a few Minescape issues as well as added some new features. Bug fixes You can no longer bury an item whilst having a bone in your hand Dragons no longer walk to unreachable blocks /task no longer gives an empty message when you have no slayer task New features We've added a 20 second timer for all monster drops. The killer of the monster

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1 min read
Season 1 Week 12 - Taverley dungeon part 1
Weekly updates

Season 1 Week 12 - Taverley dungeon part 1

This update post was previously posted on GamesLabs.net. This weekly update is mainly focused on the new Taverley dungeon as well as bug fixes. Slayer Farewell Rulf... We removed our temporary slayer master, Rulf, and replaced it with Raff. Raff is Taverley dungeon's slayer master. Each master now has a set of monsters that he chooses from to assign you a task of random length. This dungeon comes with 3 new monsters: Chaos dwarf, level 1 slayer Moss giant,

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3 min read
Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes
Weekly updates

Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes

This update post was previously posted on GamesLabs.net. It's time for a new weekly update! This weekly update is mainly focused on bug fixing and the Minescape slayer skill. Bug fixes Let's start with the bug fixes. Last week was a big update for us technically as we upgraded to 1.14. This update came with a few bugs that are now fixed: MS: The smelting UI no longer shows iron bars instead of silver bars MS: Potion effects

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3 min read
Season 1 Week 8 - Candy shop, Board game dice shop, bug fixes
Weekly updates

Season 1 Week 8 - Candy shop, Board game dice shop, bug fixes

This update post was previously posted on GamesLabs.net. Welcome everyone to this weekly update! This update is mainly focused on candy usage and board games. Board GamesBoard games now has an item shop where you can purchase dice! There are different types of dice: Small dice: 1 to 3Bigger dice: 4 to 6Large dice: 4 to 12Small or big: 1 or 6These dice can be purchased with trophies. We've also doubled the amount of candies you get in board-games

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2 min read
Season 1 Week 7 - Mini-games, Minescape jobs, Music...
Weekly updates

Season 1 Week 7 - Mini-games, Minescape jobs, Music...

This update post was previously posted on GamesLabs.net. Welcome to our new weekly update! This weekly features a lot of content, so be ready! General informationQuite a few people were wondering why we didn't do a weekly last week... Our schedule has been delayed for multiple reasons, one of them being the fact that we were working on new unique mechanics for the network. We also couldn't do the slayer update due to the build team members being quite

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6 min read

Top 100 orbs

Final rankings are in!This update post was previously posted on GamesLabs.net. Hello everyone. This will most likely be the final post before the release (exciting right?). I promised you guys a list the top 100 best performing players on the minescape classic game. The following list contains the ranking, the username and the amount of orbs for the 100 best performing players according to our calculation. # USERNAME ORBS 1 Gentleman_Azir 63950 2 Rexx220 41700 3 Lasuuri 37550

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2 min read

Dev-Log #4 - 50 shades of performance

This update post was previously posted on GamesLabs.net. Welcome to today's dev-log. Many of you noticed that we are in August and the network is still not open.... We were originally planning on releasing it 2 weeks ago, but our two test sessions brought up very bad news for us. Technical issuesOne of the technical choices of our game framework was a bottle neck. The choices we made to decrease the over-all development time hurt us a lot in

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2 min read